puckle
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Quest hunt termination.Zero state.
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Post by puckle on Feb 27, 2016 16:39:36 GMT
Due to the announcement, that the game is closing, I don't see the point in continuing this written recording, guide, whatever you may call it. I will keep this thread in case anyone wants to leave a message or something. Semper fi guys, the curse does follow. To those who never tried Spiritual Infusion (referred to as SI), this guide, or more like my journey updates, will cover the findings of this "expertise" build as well as intricate parts, which might, or not, be different in JP server. The only way to find out, is for me to journey ahead and see to it. To whoever doesn't know me, I was an SI in the old NA server. I will try to show how to get the appropriate expertise to unlock Arms Maker 1st, then, at some point, I will cover Swordsmith. I chose Arms Making out of favor, due to the fact, that my old build before Spiritual Infusion was pure Arms Making (Gun Maker basically). Some of you might ask why I chose the smithing classes? It is essential to use both to utilize the maximum potential of infusion. This starts from Act 2, since Act 1 needs to be done before you can have free access around home 3 if you are doing it from the beginning. I will add more options later as to how to raise an expertise to Class 5. It will take a while so bear with me since I am getting cognitive with the dialogue options and the game itself. Introduction Leave the room where the Snakeman with Garm are. Go to the weapon shop and speak to the merchant: [/a] [/ul][/div] [/a] [/ul][/div] After you have accepted the quest, the merchant will give you RH Featherlight shotgun and 99 basic bullets. Use those to do the following: Once you're done with his quest, you will know when he awards you with a revolver and 300 light bullets. I forgot to take a snippet of the quest where you need to get a type 38 rifle. However, please refer to picture 1 and 2. On picture 1 choose talk again, and you'll see that there are 3 options to choose from unlike 2 in the picture 2. Choose the second one. Now this quest depends on how you handle it. You can either leave it for later or do it now. If you want this quest done with, then I can give you the references and what I know. According to wiki, not sure if some terms are still applicable, your closest bet to get the rifle would be in Suginami Silver run as a drop from this guy: megaten.sesshou.com/wiki/index.php/Deformed_Troll .I am not certain whether he still drops the thing, however I can confirm, that in the past, I did get one from him. I wouldn't recommend doing the Silver plate run if you're not prepared enough. The second option to get the rifle would be from this guy: megaten.sesshou.com/wiki/index.php/Gyuki . Same as the Deformed Troll, I did manage to get this as a drop from him in the past, however I am not sure as to how it is now. This guy is relatively easier than Deformed Troll and doesn't need macca to access a dungeon. The con is that he is in Nakano and not Suginami, which is rather far for the starters. I would recommend progressing through acts until you are needed in Nakano. You can go there if you are desperate for a biscuit. I've had a look at the same wiki site and saw, that there is a Nakano based dungeon. It is said, that you can get the weapon from the treasure chests there? I am not sure whether it refers to normal brown boxed chests during the run, or the green ones after the run. If anyone knows, please post a confirmation in this thread. Now, the following options are pretty random. You can find them for sale in bazaars from fellow players. Speaking of them, there are some, who can even make it. Just like me, who wants to become an Arms Maker 1st, there surely are be more of them, who can make one for you for a cost. I still need to find out more about prices of those weapons. since I am not familiar with the market yet. And, that is it for the places where you can find the rifle. I will take a snippet to show which expertise you must have to open before completing the quest. I have decided to cover Arms Making on this post. The other two will cover Swordsmith, SI and other related things. (TBC)
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puckle
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Quest hunt termination.Zero state.
Posts: 32
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Post by puckle on Feb 27, 2016 16:40:55 GMT
Swordsmith
If you are reading this, things didn't go well with my choices. I wanted the Swordsmith first with certainty, however I ended up with Arms Maker first. If you end up in a similar situation, however, you can correct the mistake by either using two Lethe bottles that the Dwarf gives you after the quest. The best choice would be to simply buy Bottles/Waters of Forgetful if you are level 79 or below. I would keep the bottles in case you mess up after level 79. I will upload some photos of what Swordsmith recipes I personally chose.
Tip: Cups of Emptiness are now for purchase in Magic Shop for macca, if you can afford 66500 or 133k, if you found it somewhere else. This will reset one selected skill. If you need to reset everything, then look for Bell of Emptiness. This will, however reset everything, except basic skills.
<TBC>
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puckle
Licensed DB
Quest hunt termination.Zero state.
Posts: 32
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Post by puckle on Feb 27, 2016 16:41:14 GMT
Spiritual Infusion and other related things.
The quest for plasma and fuel tankTo actually even be able to create weapons with either artisan skills, you need a fuel tank. Including this and the means to obtain them. If you are green as this text and don't know what plasma does, please refer to this link: megaten.sesshou.com/wiki/index.php/Plasma . First thing I would complete the plasma quest just for fun. I have marked things on the picture to show which one is which. The following one is a fuel tank quest, which is a must before you can carve your path to the godhood of artisan mastery . Enjoy the images. I have to apologize that I couldn't upload photos of the Dwarf yet, however I have some dialogue options with 90% info and accuracy. I managed to make some notes about his dialogue, however I failed to recognize which dialogue is the right choice for either the quest for blades or crafts. If you want to become a pure weapon maker, then I suggest to lethe the wrong choice with either bottle of forgetful from magic shop, which works up to level 79, or the lethe bottle, which he gives after the quests are done. Here are Dwarf's dialogue options: 1- Usually this must be SI option. 2- Explains mod slot use 3- 10 opals or rubies? Unmarked quest for blades or crafts. I gave him opals first. After that, the quest appeared. This is where it's most complicated with options if you want to be a pure Swordsmith or Arms Maker. 4- Quest to mod items (Ultimate Equipment quest) 5- Spiritual Mixing Quest (Hihi Irokane Armor needed) Crafts quest needs you to have Class 1 Gun Knowledge, which goes perfectly with Hakamada's quest reward. Analogically, Blades needs Weapon Knowledge at Class 1. This one doesn't have a quest, however it can be done with Thoth NPC in Babel and Home 3. (I'll update this section later) Once you do 1 quest, no matter which one, you will need to find 10 rubies. (To be updated later) Once the quests for Crafts and Blades are done, you get 2 Lethe's Bottles for each, a total of 4 bottles and 1 bottle from gun knowledge quest, if you kept it. Likewise, you will be able to raise class and rank points when talking with Thoth NPC and giving him Black Colored Paper reports, which you get from any Yagiya when turning in any Oopths item (http://megaten.sesshou.com/wiki/index.php/Expertise) and look alike smaller Oopths that drop from monsters in the dungeons. (I will leave pictures of both Thoth and Yagiya's certain dialogue option below at some point later) <More to come>
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Post by sainosarete on Mar 4, 2016 18:38:11 GMT
Very cool, although I see no shortage. Someone has made a list of si and synth of those who wanted to be listed. AND I know there's more not listed. Luminary for example has 3 or 4 si, and 3 or 4 synth.. I'm plenty aware westimp has some but dunno how many... but nice guide, future crafters could use it.
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puckle
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Quest hunt termination.Zero state.
Posts: 32
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Post by puckle on Mar 5, 2016 22:37:53 GMT
Very cool, although I see no shortage. Someone has made a list of si and synth of those who wanted to be listed. AND I know there's more not listed. Luminary for example has 3 or 4 si, and 3 or 4 synth.. I'm plenty aware westimp has some but dunno how many... but nice guide, future craters could use it. Yep, that was my intention. I only wrote this to those who might want to become in the future. Still, I might need some help with Synthesis myself in the future, especially what equipment I need. I have a general idea what SS and tarots I need. Also, I had a look in wiki about Artemis. Isn't her role now support for demon fusion?
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Post by sainosarete on Mar 6, 2016 4:20:07 GMT
Demon fusion...? Do you by chance mean the digitalize system? Maybe.. My synth just unlocked Earthmothers, I need to get to dlvl3 to be able to digitalize with artemis I believe...? I never thought I'd be remaking my synth until the useful thoth came around. Though my SIer, I grinded him the hard way before that. xD
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puckle
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Quest hunt termination.Zero state.
Posts: 32
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Post by puckle on Mar 6, 2016 12:30:41 GMT
Demon fusion...? Do you by chance mean the digitalize system? Maybe.. My synth just unlocked Earthmothers, I need to get to dlvl3 to be able to digitalize with artemis I believe...? I never thought I'd be remaking my synth until the useful thoth came around. Though my SIer, I grinded him the hard way before that. xD Well, I had a look at this: megaten.sesshou.com/wiki/index.php/Artemis and compared the features with this: megaten.sesshou.com/wiki/index.php/Parvati . I remember it was Earth Mother assist that helped with Synthesis. Moon Goddess reminds me of demon fusion for some sort of reason. Didn't Skadi have this feature to help in double fusions?
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Post by sainosarete on Mar 7, 2016 17:23:44 GMT
Demon fusion...? Do you by chance mean the digitalize system? Maybe.. My synth just unlocked Earthmothers, I need to get to dlvl3 to be able to digitalize with artemis I believe...? I never thought I'd be remaking my synth until the useful thoth came around. Though my SIer, I grinded him the hard way before that. xD Well, I had a look at this: megaten.sesshou.com/wiki/index.php/Artemis and compared the features with this: megaten.sesshou.com/wiki/index.php/Parvati . I remember it was Earth Mother assist that helped with Synthesis. Moon Goddess reminds me of demon fusion for some sort of reason. Didn't Skadi have this feature to help in double fusions? I have no clue, lol. Either way. Good to see you again puckle.
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Post by Azu on Mar 7, 2016 21:41:38 GMT
its still the same. better boost than earth mother assist for tarot/ss synthesis. also, i'll note again here, but you cant demonize the craft/synth features
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puckle
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Quest hunt termination.Zero state.
Posts: 32
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Post by puckle on Mar 8, 2016 7:39:40 GMT
I have no clue, lol. Either way. Good to see you again puckle. Maybe it was a mistranslation or something. Either way, I will keep an eye on Artemis from that IC dungeon in Babel. Good thing I kept those broken IC chips :3
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puckle
Licensed DB
Quest hunt termination.Zero state.
Posts: 32
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Post by puckle on Mar 8, 2016 7:44:14 GMT
its still the same. better boost than earth mother assist for tarot/ss synthesis. also, i'll note again here, but you cant demonize the craft/synth features Oh, I wasn't at all . Just by reading them I had to ask myself those questions, whether it's the right demon or not, or the right feature. Anyway, before I can even take a step to Synthing, I have quests in Nakano to do, as well as Act 6. Feels like a completionist's path :3
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Post by rutee on Mar 8, 2016 8:28:52 GMT
I have no clue, lol. Either way. Good to see you again puckle. Maybe it was a mistranslation or something. Either way, I will keep an eye on Artemis from that IC dungeon in Babel. Good thing I kept those broken IC chips :3 Yes, the confusion for Moon Goddess and Earth Mother Assist features has always been due to the garbage localization of said features. In this case, "fusion" means soul stone/tarot fusion, but given that "fusion" usually means demon fusion in SMT games, they really should have worded it differently. "Occult Fusion" on EMA doesn't help much more IMO since synthesis is never called that in any other instance afaik, lol. If it doesn't step on any toes, if we could think of the optimal way to rephrase those two features so that there's a bit more clarity, we could easily change our wiki. No real reason for us to stick to the archaic weird translations since Aeria/Atlus server is never returning. Anyhow, yes, Moon Goddess is the superior feature - if you check the Technical Data section on our wiki, you'll see that it contributes a larger boost. Base int/luck post-mitama for the three Moon Goddess demons (Alilat, Diana, Artemis) as per this site: Artemis: 39 INT, 35 LUCK Inexperienced Artemis: 11 INT, 20 LUCK Diana: 47 INT, 49 LUCK Alilat: 48 INT, 39 LUCK So I guess Diana would now be the best option, if one had the means to get her. Alilat is close and could potentially be easier to obtain since she doesn't require you to be capable of clearing a solo run over and over like Diana, just either progressing enough that you can find a H2 party or buying her summon eggs from other players.
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puckle
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Quest hunt termination.Zero state.
Posts: 32
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Post by puckle on Mar 8, 2016 9:04:58 GMT
Maybe it was a mistranslation or something. Either way, I will keep an eye on Artemis from that IC dungeon in Babel. Good thing I kept those broken IC chips :3 Yes, the confusion for Moon Goddess and Earth Mother Assist features has always been due to the garbage localization of said features. In this case, "fusion" means soul stone/tarot fusion, but given that "fusion" usually means demon fusion in SMT games, they really should have worded it differently. "Occult Fusion" on EMA doesn't help much more IMO since synthesis is never called that in any other instance afaik, lol. If it doesn't step on any toes, if we could think of the optimal way to rephrase those two features so that there's a bit more clarity, we could easily change our wiki. No real reason for us to stick to the archaic weird translations since Aeria/Atlus server is never returning. Anyhow, yes, Moon Goddess is the superior feature - if you check the Technical Data section on our wiki, you'll see that it contributes a larger boost. Base int/luck post-mitama for the three Moon Goddess demons (Alilat, Diana, Artemis) as per this site: Artemis: 39 INT, 35 LUCK Inexperienced Artemis: 11 INT, 20 LUCK Diana: 47 INT, 49 LUCK Alilat: 48 INT, 39 LUCK So I guess Diana would now be the best option, if one had the means to get her. Alilat is close and could potentially be easier to obtain since she doesn't require you to be capable of clearing a solo run over and over like Diana, just either progressing enough that you can find a H2 party or buying her summon eggs from other players. Very interesting... I shall keep a look out for either one of them. Alilat seems to be a good choice for resistances. Still, this 10 pt difference in luck is probably just a 1% success rate difference.
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Post by sainosarete on Mar 8, 2016 17:56:44 GMT
Yes, the confusion for Moon Goddess and Earth Mother Assist features has always been due to the garbage localization of said features. In this case, "fusion" means soul stone/tarot fusion, but given that "fusion" usually means demon fusion in SMT games, they really should have worded it differently. "Occult Fusion" on EMA doesn't help much more IMO since synthesis is never called that in any other instance afaik, lol. If it doesn't step on any toes, if we could think of the optimal way to rephrase those two features so that there's a bit more clarity, we could easily change our wiki. No real reason for us to stick to the archaic weird translations since Aeria/Atlus server is never returning. Anyhow, yes, Moon Goddess is the superior feature - if you check the Technical Data section on our wiki, you'll see that it contributes a larger boost. Base int/luck post-mitama for the three Moon Goddess demons (Alilat, Diana, Artemis) as per this site: Artemis: 39 INT, 35 LUCK Inexperienced Artemis: 11 INT, 20 LUCK Diana: 47 INT, 49 LUCK Alilat: 48 INT, 39 LUCK So I guess Diana would now be the best option, if one had the means to get her. Alilat is close and could potentially be easier to obtain since she doesn't require you to be capable of clearing a solo run over and over like Diana, just either progressing enough that you can find a H2 party or buying her summon eggs from other players. Very interesting... I shall keep a look out for either one of them. Alilat seems to be a good choice for resistances. Still, this 10 pt difference in luck is probably just a 1% success rate difference. Yeah, just 1% lol, or at least.... thats how player stats work. I dunno if the demon supporting the synther works the same way..
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Post by poopypawsjones on Mar 20, 2016 14:28:53 GMT
Aww sorry puckle. There was so much potential on this server for making GS'd support weapons through SI ... I remember your morning star!.. I almost got to that point here. Poopypawsjones if you remember me from eng! Lol
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