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Post by M on Feb 3, 2014 16:24:54 GMT
Alright, so I'm not quite sure of what I want out of my character on the JP server yet. Back on Marvelous I played both a MB/CotW and an Enh/Hex. Typically, I enjoy playing healing and supporting classes, but I have to admit that Enh/Hex wasn't very fun for me; mostly because I like active support, things such as healing, rather than casting buffs every other moment. However, in this game it seems that most people's demons are designed to take care of the healing for them, so I was thinking of other "support" roles I could play.
I've never played melee before but basically what I'm thinking about is Spin Melee; I find it really satisfying to hit multiple enemies with one movement. Now, my idea was to sort of be the person who goes around pushing mobs back when they swarm the more vulnerable party members... running up to them and pushing enemies back with spin, while MAYBE making use of CotW at the same time to assist in keeping enemies away. So basically I wouldn't be a healer or a buffbot, but a melee character oriented towards guarding party members. However, a few questions arise... is this an even viable strategy or build that'll be useful in a party? Would my damage output (I know spin has lower damage modifiers than the other attack skills) be decent? What exactly hybridizes well with Spin Melee?
Thanks in advance!
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Stark
Fresh out of Home 3
Posts: 6
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Post by Stark on Feb 3, 2014 19:04:16 GMT
Have you tried looking on here? forum.marvelous-usa.com/index.php?showtopic=20726 There is a 28k Melee Retaliation-CotW-Enhancer build that's effective for both PVE and PVP. However if you're not looking for Enh then you can always adjust the build to suit your needs. Take what you can from marvelous forums before it gets taken down! Lol
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Post by M on Feb 4, 2014 16:09:35 GMT
I've been thinking about simply copy-pasting some of the info there, lol! There's simply too much information that shouldn't be lost... if anyone wants to help in doing so, please feel free to just recreate Marvelous threads on these forums.
And yeah, interesting thread but doesn't say that much about Spin melee... it never struck me as a popular expertise, sadly, which is why I'm afraid of investing in it...
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Stark
Fresh out of Home 3
Posts: 6
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Post by Stark on Feb 5, 2014 12:31:04 GMT
Haha, I agree! Do ensure that credit is given to the respective owners though. Also never fear, dig deeper and you will eventually find something.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 10, 2014 4:42:05 GMT
I was spin melee on EN for a while, but once you were done with 4 kings there really wasn't much use for spin on EN anymore. But from what little I've seen on JP thus far it looks like spin is useful (at least for events).
You'll definitely want c6 retal, so def get c9 wk c2 ST c8 atk c7 spin = 26k. After that, I can't really tell you whether to go self-enh, cotw, rampage, or that other weird melee chain--+activation is a much bigger a deal for rush than spin, and not even particularly helpful unless they have knockback resist or you're using set skill....and LB/pursuit/inconsistent damage builds don't mesh with spin super well, since you want to avoid knocking back without killing.
What I found myself using the most on EN was: spear toggle, LoA, LoV + c5 spin (the one that takes 2 hits for knockback). This way you have all the knockback/incant LoA stuff without it killing your damage *quite* as hard, and you can get AoE without knocking the enemy back and having to go searching everywhere for their bits and pieces. LoA is really crucial for spin because you have to walk to the middle of things and not get incant-interrupted by every tap from a mob (you still lose incant with SA, which isn't as terrible as it is for rush but it can keep you from getting anything off at all if you're unlucky).
BUT IDK how plentiful general boosts will be without CP. >.> One could use martial arts toggle to give +general instead of +move, which is handy if you're using LoA and have little else in the way of gen boost, but not *actually* a good idea because it increases damage taken so much.
Also you don't need a lot of -cd for spin, especially once you get c5, but definitely -30 to -50 is nice to counteract +spin cd from wu kong and spear toggle.
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