Post by fatzip on May 27, 2014 23:46:28 GMT
General Passives:
MP Up (Max MP + 15, MP regen + 1)
Strength UP (3 Strength)
HP Up (Max HP + 30, HP regen + 2)
Speed UP (3 Speed)
Int Up (+3 Intelligence)
Attack:
Master's Stance (Critical +40, Long-range -10, MP Regen -1)
Combo Attack: 120 mod
Armor Attack: 140 mod, 30% Debuff
Heavy Attack: 160 mod
Gatling Strike: 135 Mod
Spin:
Crescent Slash: 175 mod, 35 AoE/Activation
Tail of the Dragon: 115 Mod, 29 AoE/25 Activation
Shadowy Spiral Wave: 110 Mod, 32 AoE/32 Activation
Giant Swing: 105 Mod, 35 AoE/35 Activation
Three Step Crescent Moon: 190 Mod, 40 AoE/40 Activation
Dragon Sweep (Strong): 145 Mod, 32 AoE/32 Activation
Rush:
Asura Charge: 200 Mod
Tyrannical Jaw: 285 Mod
Blade of the Beast King: 200 Mod
Vulcan Hit (Strong): 360 Mod
Shot:
Long-range Shot: 125 Mod
Pierce Shot: 150 Mod
Heartbreaker: 155 Mod
13 Snipe (Critical + 40, Close-range - 10, MP Regen -1)
Rapid:
Eraser: 85 Mod, 6 Shots
Viper Scope: 110 Mod, 4 Shots, 30% Debuff
Bullet-ridden Pit: 10 Shots
Qi Shot: 130 Mod, 8 Shots
Trigger Happy (Strong): 145 Mod, 7 Shots
Guard:
Smite Guard: 50 Mod
Stun Guard: 30 Mod
Power Guard: 105 Mod
Whither Guard: 90 Mod
Resolution Guard: 115 Mod
Speed Block: 280 Mod
Counter:
Poison Counter: 80 Mod
Bind Counter: 70 Mod
Vamp Counter: 50 MP Mod
Infight Counter: 175 Mod
Strikeback (Bash): 170 Mod
Class 9: Strikeback (World): 60 AoE, 100 modifier, 1.5 incant, 5 second CD, no knockback
Dodge:
Dodge (Grace of Feather): -50% elemental resistance for 30 seconds
Destruction:
Class 5.7: Mabufula Accel (+1 Mabufula stack, +30% MP cost for Mabufula)
Class 5.7: Maragion Accel (+1 Maragion stack, +30% MP cost for Maragion)
Support:
Class 5.5: Hama
Class 6: Matarukaja
Class 6: Mamakakaja
Class 7: Manma
Class 8: Hamaon
Curse:
Class 5.5: Mudo
Class 6: Matarunda
Class 6: Mamakanda
Class 7: Mamudo
Class 8: Mudoon
Summon:
Expert Summoning: Toggle (+30 summoning speed, +10% HP/MP Cost)
Threaten:
Intimidation (HP 5%, 3 MP, Higher success rate)
Taunt:
Instigate: (5% MP, 60 range, all enemies target you)
Psychology:
Class 9: Demon Sympathy 4 (+5% demon exp)
Class 10: Negotiation 4 (+10% success rate for negotiation)
Demonology:
Class 7: Vile, Demigod, or Guardian Sympathy (+20% XP earned for that species, -20% damage taken from it)
Occultism:
All passives changed to +1 int/vit/luck
Crushing Technique:
Classes 5-8 give +10 crit each
Classes 9-10 give +20 crit each
Gives a total of 100 crit~
Biology:
HP/MP/Pdef/Mdef: +20% Stat, -15% Other Stat
Base Stat: +25% stat, -4% all other stats (I.E. Strength toggle gives +25% strength, -4% Magic, Vitality, Speed, Intelligence, Luck)
General Stat: +20% stat, -5% other stats (I.E. Close-range toggle gives +20% close-range, -5% spell, long-range, support)
Class 6: Resistance Strengthening: Abnormal Status/耐性強化・状態異常 (+25 status ailment resistance, -50 crit defense)
Class 7: Biological Enhancement: Regeneration/生体強化・自然回復量 (+400% HP/MP Regen, +20% casting time)
Pursuit (Not sure if it's a change):
Class 1: Pursuit of Enlightenment (...): 0.1 * Stat pursuit chance
Class 7: Pursuit of Enlightenment (...): 0.1 * Stat pursuit chance
Gun Knowledge:
Quick Load: -20% Range Shot incantation time, -10% Shot/Rapid incantation time, -20% dodge incantation time
White Phazer: +3 Long-range, +30 Crit Defense
Belaya Smerch: +3 Long-range, +30 Crit
Weapon Knowledge
Kamiizumi: -10% Rush/Spin incantation, -20% Guard/Counter incantation
Kojiro: +3 close-range, +30 Crit Defense
Musashi: +3 close-range, +30 Crit
Magic Control:
Elemental Toggles have been changed to +25% element damage, -20% element incant time, -20% opposite element damage
Class 8: Magical Amplification Technique (+15 Spell)
Class 9: Lord and Lady of the Void (+25% Almighty, -20% Almighty Incant, -10% Fire/Ice/Elec/Force Damage)
Bless:
Blessing of Surya: Max HP +10
Blessing of Shani: +2 Vitality, +1 Mdef
Blessing of Budha: +2 Int
Blessing of Ketu: -5% Damage from Aerial/Gods, +1 Mdef
Blessing of Rahu: -5% Damage from Guardian/Demoniacs, +1 Pdef
Blessing of Shukra: +2 Mag
Blessing of Purihasupati: +2 Speed
Blessing of Mangara: +2 Strength
Class 9: Blessing of Navagraha/ナヴァグラハの祝福 (+2 Luck to party members)
Magic Bullet:
Squalling Bullet Hole: 140 Mod
Toxic Bullet Hole: 135 Mod
Forgetful Bullet Hole: 135 Mod
Arm Snipe: 120 Mod
Enchanting Bullet Hole: 135 Mod
Scorching Bullet Hole: 135 Mod
Hailing Bullet Hole: 135 Mod
Thundering Bullet Hole: 135 Mod
Class 6: Blinding Bullet Hole: 135 mod
Class 8: Zamiel's Magic Bullet/ザミエルの魔弾 (160 Mod, 120 range)
Demolition Dash:
Kamaitachi: 325 Mod
Freezing Lance: 300 Mod
Sonic Through: 320 Mod
Delorean: 325 Mod
Class 6: Spell Runner (Mystic/Magic, 1.5 incant time, 330 mod, 8% hp, 10 MP, 45 Activation Range, 65 AoE Range, 20% Mute)
Class 8: Demon Heart Breaker (Almighty, 3 incant time, 275 mod, 16% HP, 50 MP, 140 Mag, 45 Activation Range, 80 AoE Range)
Sharpshooter:
+50% Racial, +10% damage received for all
Class 8: Barrett Friends: +25% Long-range damage, -30% Spell damage(400 Mags)
Regal Presence:
Lord of Serfs: +10 close-range, +40 critical
Lord of Soldiers: -50% Cooldown time of Spin, +160 Crit, -10% spin damage
Lord of Martyrs: +60% attack damage, -30 crit, -20% spin damage
Lord of the Blood Axe: +50% attack damage, +40 crit, +15% spin incantation time
Lord of Knights: +25% rush damage, +100 crit, +15% rush incant time
Lord of Fighters: +40% close-range damage, +20% damage received
Lord of Courage: +50% rush damage, +10% rush incantation/cooldown time
Lord of Victory: +25% close-range damage, +100 crit, +30% damage received
Class 8: Immortal Lord: (30% HP, 55 Mags) +150 Crit defense, 10% clench chance, +20% cool time for all skills
Support Bullet:
Class 8: Ability Tuner: Strength/Magic/Speed/Vitality/Int/Luck boost
Enhancement:
Class 6: Divine Grace (360 mod, 10.5 CD, 1.5 incant, cures normal status effects)
Class 8: Impulse of Armored (30 second CD, 40 MP, 2 Beads of Heaven (West), Super Armor to surrounding party members)
Curse of the Wretched:
Class 6: Corrosion Hex: (Mystic/Magic affinity, 75 mod, 15 second CD, 1.4 second incant, 120 range/aoe, support based, 1 Bead of Heaven (South), 25 MP, inflicts Sleep, Muddle, all -nda effects)
Class 8: Curse of the Four Wounds/四傷の呪詛: (-30% elemental resistances, 20 second CD, 1.5 second incant, 120 range/aoe, 2 Bead of Heaven (North), 50 MP)
Conditions of melee/ranged/magic combat:
Critical Improvement 1/2: Critical + Level * 0.5
Rampage:
Class 1-2 skills changed to 25% CD
Class 5-6 skills changed to 20% boost
Class 8: HP Cost -25%
Class 8: Weapon-based damage +25%
Mastery of Three Forms of Life:
Class 1-0: White of Summons: +15 STR, MAG, and SPD to demon, Player's physical defense -15
Class 1-2: White of Blades/Firing/Chants: +5 Stat
Class 1-4: Red of Swords/Guns/Magic: +40 stat
Class 1-6: Red of Blades/Firing/Chants: +10 Stat
Class 1-6: Red of Servants: +4 Stat CLS-R, LNG-R, Spell, Support
Diaspora Skills:
Curse Grudge: 80 AoE
Purifying Trigger: 5% instant death
Heatwave: (230 Modifier, 40 AoE/Activation Range)
What do you think of the updates?
Personally, I feel that melees made out like bandits and everyone else got a few new skills that cost too much expertise.
MP Up (Max MP + 15, MP regen + 1)
Strength UP (3 Strength)
HP Up (Max HP + 30, HP regen + 2)
Speed UP (3 Speed)
Int Up (+3 Intelligence)
Attack:
Master's Stance (Critical +40, Long-range -10, MP Regen -1)
Combo Attack: 120 mod
Armor Attack: 140 mod, 30% Debuff
Heavy Attack: 160 mod
Gatling Strike: 135 Mod
Spin:
Crescent Slash: 175 mod, 35 AoE/Activation
Tail of the Dragon: 115 Mod, 29 AoE/25 Activation
Shadowy Spiral Wave: 110 Mod, 32 AoE/32 Activation
Giant Swing: 105 Mod, 35 AoE/35 Activation
Three Step Crescent Moon: 190 Mod, 40 AoE/40 Activation
Dragon Sweep (Strong): 145 Mod, 32 AoE/32 Activation
Rush:
Asura Charge: 200 Mod
Tyrannical Jaw: 285 Mod
Blade of the Beast King: 200 Mod
Vulcan Hit (Strong): 360 Mod
Shot:
Long-range Shot: 125 Mod
Pierce Shot: 150 Mod
Heartbreaker: 155 Mod
13 Snipe (Critical + 40, Close-range - 10, MP Regen -1)
Rapid:
Eraser: 85 Mod, 6 Shots
Viper Scope: 110 Mod, 4 Shots, 30% Debuff
Bullet-ridden Pit: 10 Shots
Qi Shot: 130 Mod, 8 Shots
Trigger Happy (Strong): 145 Mod, 7 Shots
Guard:
Smite Guard: 50 Mod
Stun Guard: 30 Mod
Power Guard: 105 Mod
Whither Guard: 90 Mod
Resolution Guard: 115 Mod
Speed Block: 280 Mod
Counter:
Poison Counter: 80 Mod
Bind Counter: 70 Mod
Vamp Counter: 50 MP Mod
Infight Counter: 175 Mod
Strikeback (Bash): 170 Mod
Class 9: Strikeback (World): 60 AoE, 100 modifier, 1.5 incant, 5 second CD, no knockback
Dodge:
Dodge (Grace of Feather): -50% elemental resistance for 30 seconds
Destruction:
Class 5.7: Mabufula Accel (+1 Mabufula stack, +30% MP cost for Mabufula)
Class 5.7: Maragion Accel (+1 Maragion stack, +30% MP cost for Maragion)
Support:
Class 5.5: Hama
Class 6: Matarukaja
Class 6: Mamakakaja
Class 7: Manma
Class 8: Hamaon
Curse:
Class 5.5: Mudo
Class 6: Matarunda
Class 6: Mamakanda
Class 7: Mamudo
Class 8: Mudoon
Summon:
Expert Summoning: Toggle (+30 summoning speed, +10% HP/MP Cost)
Threaten:
Intimidation (HP 5%, 3 MP, Higher success rate)
Taunt:
Instigate: (5% MP, 60 range, all enemies target you)
Psychology:
Class 9: Demon Sympathy 4 (+5% demon exp)
Class 10: Negotiation 4 (+10% success rate for negotiation)
Demonology:
Class 7: Vile, Demigod, or Guardian Sympathy (+20% XP earned for that species, -20% damage taken from it)
Occultism:
All passives changed to +1 int/vit/luck
Crushing Technique:
Classes 5-8 give +10 crit each
Classes 9-10 give +20 crit each
Gives a total of 100 crit~
Biology:
HP/MP/Pdef/Mdef: +20% Stat, -15% Other Stat
Base Stat: +25% stat, -4% all other stats (I.E. Strength toggle gives +25% strength, -4% Magic, Vitality, Speed, Intelligence, Luck)
General Stat: +20% stat, -5% other stats (I.E. Close-range toggle gives +20% close-range, -5% spell, long-range, support)
Class 6: Resistance Strengthening: Abnormal Status/耐性強化・状態異常 (+25 status ailment resistance, -50 crit defense)
Class 7: Biological Enhancement: Regeneration/生体強化・自然回復量 (+400% HP/MP Regen, +20% casting time)
Pursuit (Not sure if it's a change):
Class 1: Pursuit of Enlightenment (...): 0.1 * Stat pursuit chance
Class 7: Pursuit of Enlightenment (...): 0.1 * Stat pursuit chance
Gun Knowledge:
Quick Load: -20% Range Shot incantation time, -10% Shot/Rapid incantation time, -20% dodge incantation time
White Phazer: +3 Long-range, +30 Crit Defense
Belaya Smerch: +3 Long-range, +30 Crit
Weapon Knowledge
Kamiizumi: -10% Rush/Spin incantation, -20% Guard/Counter incantation
Kojiro: +3 close-range, +30 Crit Defense
Musashi: +3 close-range, +30 Crit
Magic Control:
Elemental Toggles have been changed to +25% element damage, -20% element incant time, -20% opposite element damage
Class 8: Magical Amplification Technique (+15 Spell)
Class 9: Lord and Lady of the Void (+25% Almighty, -20% Almighty Incant, -10% Fire/Ice/Elec/Force Damage)
Bless:
Blessing of Surya: Max HP +10
Blessing of Shani: +2 Vitality, +1 Mdef
Blessing of Budha: +2 Int
Blessing of Ketu: -5% Damage from Aerial/Gods, +1 Mdef
Blessing of Rahu: -5% Damage from Guardian/Demoniacs, +1 Pdef
Blessing of Shukra: +2 Mag
Blessing of Purihasupati: +2 Speed
Blessing of Mangara: +2 Strength
Class 9: Blessing of Navagraha/ナヴァグラハの祝福 (+2 Luck to party members)
Magic Bullet:
Squalling Bullet Hole: 140 Mod
Toxic Bullet Hole: 135 Mod
Forgetful Bullet Hole: 135 Mod
Arm Snipe: 120 Mod
Enchanting Bullet Hole: 135 Mod
Scorching Bullet Hole: 135 Mod
Hailing Bullet Hole: 135 Mod
Thundering Bullet Hole: 135 Mod
Class 6: Blinding Bullet Hole: 135 mod
Class 8: Zamiel's Magic Bullet/ザミエルの魔弾 (160 Mod, 120 range)
Demolition Dash:
Kamaitachi: 325 Mod
Freezing Lance: 300 Mod
Sonic Through: 320 Mod
Delorean: 325 Mod
Class 6: Spell Runner (Mystic/Magic, 1.5 incant time, 330 mod, 8% hp, 10 MP, 45 Activation Range, 65 AoE Range, 20% Mute)
Class 8: Demon Heart Breaker (Almighty, 3 incant time, 275 mod, 16% HP, 50 MP, 140 Mag, 45 Activation Range, 80 AoE Range)
Sharpshooter:
+50% Racial, +10% damage received for all
Class 8: Barrett Friends: +25% Long-range damage, -30% Spell damage(400 Mags)
Regal Presence:
Lord of Serfs: +10 close-range, +40 critical
Lord of Soldiers: -50% Cooldown time of Spin, +160 Crit, -10% spin damage
Lord of Martyrs: +60% attack damage, -30 crit, -20% spin damage
Lord of the Blood Axe: +50% attack damage, +40 crit, +15% spin incantation time
Lord of Knights: +25% rush damage, +100 crit, +15% rush incant time
Lord of Fighters: +40% close-range damage, +20% damage received
Lord of Courage: +50% rush damage, +10% rush incantation/cooldown time
Lord of Victory: +25% close-range damage, +100 crit, +30% damage received
Class 8: Immortal Lord: (30% HP, 55 Mags) +150 Crit defense, 10% clench chance, +20% cool time for all skills
Support Bullet:
Class 8: Ability Tuner: Strength/Magic/Speed/Vitality/Int/Luck boost
Enhancement:
Class 6: Divine Grace (360 mod, 10.5 CD, 1.5 incant, cures normal status effects)
Class 8: Impulse of Armored (30 second CD, 40 MP, 2 Beads of Heaven (West), Super Armor to surrounding party members)
Curse of the Wretched:
Class 6: Corrosion Hex: (Mystic/Magic affinity, 75 mod, 15 second CD, 1.4 second incant, 120 range/aoe, support based, 1 Bead of Heaven (South), 25 MP, inflicts Sleep, Muddle, all -nda effects)
Class 8: Curse of the Four Wounds/四傷の呪詛: (-30% elemental resistances, 20 second CD, 1.5 second incant, 120 range/aoe, 2 Bead of Heaven (North), 50 MP)
Conditions of melee/ranged/magic combat:
Critical Improvement 1/2: Critical + Level * 0.5
Rampage:
Class 1-2 skills changed to 25% CD
Class 5-6 skills changed to 20% boost
Class 8: HP Cost -25%
Class 8: Weapon-based damage +25%
Mastery of Three Forms of Life:
Class 1-0: White of Summons: +15 STR, MAG, and SPD to demon, Player's physical defense -15
Class 1-2: White of Blades/Firing/Chants: +5 Stat
Class 1-4: Red of Swords/Guns/Magic: +40 stat
Class 1-6: Red of Blades/Firing/Chants: +10 Stat
Class 1-6: Red of Servants: +4 Stat CLS-R, LNG-R, Spell, Support
Diaspora Skills:
Curse Grudge: 80 AoE
Purifying Trigger: 5% instant death
Heatwave: (230 Modifier, 40 AoE/Activation Range)
What do you think of the updates?
Personally, I feel that melees made out like bandits and everyone else got a few new skills that cost too much expertise.