A Streamlined Strategy for Shinagawa Diaspora
Dec 7, 2015 1:40:38 GMT
✧‧˚Quon✰, Vincnette, and 4 more like this
Post by eldertwin on Dec 7, 2015 1:40:38 GMT
I think its safe to say that we are well passed the point of having to farm extra keys to increase the time limit in this run, and I also think its safe to say that the days of having to defeat any minibosses (aside from the thrones) to kill Metatron is coming to an end as well.
In spite of these two points, it seems there are many people who stick to the old strategy of delegating out tasks before the run, taking no consideration for where people might spawn inside the run and making thing needlessly complicated. I understand that people have difficulty acting independently and like knowing what they need to do and that, in the past, it would have been vital to success, but as pointed out we are long passed the days of Shinagawa Diaspora being difficult, and well into the days of having to endlessly grind out masakados for what we want with little in the way of challenge.
Which makes it all the infuriating when there is such a blatant lack of planning for time efficiency among diaspora leaders.
And so, doing the work of the Dia leaders for them, I have gone and drawn up a fast efficient strategy that only takes 3 people and is probably a lot quicker than having to spend 15 minutes beforehand dividing ~10 people into groups, delegating what each one does, and then waiting on them as they ended up spawning at an unfavorable spawn point
Its simple, depending on where you spawn, just follow the path and kill/collect/activate whatever when needed.
It should be noted that the person who spawns at the top of the map will be on the critical path (if everyone else does their job correctly, this person should be the last to finish). Its a minimal loss of time if all your capable people are spawned at the mid and bottom (as someone from the middle can grab a fourcolor at E and proceed south as usual), but its about a 2 minute time delay if all your capable people end up spawned at the bottom spawn (as a person will need to run up to grab the fourcolor key, down to deliver it, and back up to deliver the A key).
A second thing to note is that the person who spawns at the bottom has to collect quite a few keys and may end up delaying the team if they don't have at least some luck. If you're running with exactly 3 people, than there's not much to be done, but if you have more capable hands, they can take on some of the farming to quicken this path (such as doing the blue or red towers for them).
So there you have it, a quick efficient strategy that can be done with a minimum of 2 capable people (plus one half decently geared alt). Of course the more capable people in the team, the better (as there's a higher chance of at least 1 capable person spawning in the north and 1 spawning in the south), but there is absolutely no need to delegate a task to every capable person in the team, and doing so is nothing but waste of time for everyone there.
In spite of these two points, it seems there are many people who stick to the old strategy of delegating out tasks before the run, taking no consideration for where people might spawn inside the run and making thing needlessly complicated. I understand that people have difficulty acting independently and like knowing what they need to do and that, in the past, it would have been vital to success, but as pointed out we are long passed the days of Shinagawa Diaspora being difficult, and well into the days of having to endlessly grind out masakados for what we want with little in the way of challenge.
Which makes it all the infuriating when there is such a blatant lack of planning for time efficiency among diaspora leaders.
And so, doing the work of the Dia leaders for them, I have gone and drawn up a fast efficient strategy that only takes 3 people and is probably a lot quicker than having to spend 15 minutes beforehand dividing ~10 people into groups, delegating what each one does, and then waiting on them as they ended up spawning at an unfavorable spawn point
Its simple, depending on where you spawn, just follow the path and kill/collect/activate whatever when needed.
It should be noted that the person who spawns at the top of the map will be on the critical path (if everyone else does their job correctly, this person should be the last to finish). Its a minimal loss of time if all your capable people are spawned at the mid and bottom (as someone from the middle can grab a fourcolor at E and proceed south as usual), but its about a 2 minute time delay if all your capable people end up spawned at the bottom spawn (as a person will need to run up to grab the fourcolor key, down to deliver it, and back up to deliver the A key).
A second thing to note is that the person who spawns at the bottom has to collect quite a few keys and may end up delaying the team if they don't have at least some luck. If you're running with exactly 3 people, than there's not much to be done, but if you have more capable hands, they can take on some of the farming to quicken this path (such as doing the blue or red towers for them).
So there you have it, a quick efficient strategy that can be done with a minimum of 2 capable people (plus one half decently geared alt). Of course the more capable people in the team, the better (as there's a higher chance of at least 1 capable person spawning in the north and 1 spawning in the south), but there is absolutely no need to delegate a task to every capable person in the team, and doing so is nothing but waste of time for everyone there.